Course Code: CA211E

Course Name: UI/UX Design for Web Application

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C

 

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Pre-requisite: Understanding of mobile and web application.

Course Objectives:

Learn to create responsive and accessible designs for both mobile and web applications while gaining hands-on experience with standard tools. Develop essential skills by working on real-world projects, helping students to build a strong UI/UX portfolio and preparing them for a successful career in design.

Course Outcome:

Students will be able to:

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CO1

Understand UI/UX principles and their importance in web and mobile applications.

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CO2

Demonstrate wireframes, prototypes, and user flows for different applications.

3

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CO3

Apply UI design principles for aesthetically pleasing and functional interfaces

3

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CO4

Use industry-standard tools like Figma, Adobe XD, and Sketch for UI/UX design.

3

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CO5

Analyze UX designs using usability testing methods & Work on real-world projects.

4

P

CO-PO Mapping (Scale 1: Low, 2: Medium, 3: High):

CO-PO Mapping

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PO3

PO4

PO5

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PO8

CO1

2

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1

CO2

3

2

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-

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2

1

CO3

2

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3

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2

CO4

2

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2

1

1

3

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CO5

2

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2

1

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2

Detailed Syllabus

Unit 1

Introduction to UI/UX Design

08 hours

Basics: Understanding UI (User Interface) and UX (User Experience), Differences between UI and UX, Importance of UI/UX in Web and Mobile Applications, UI/UX Design Process and Workflow, Design Thinking and Human-Centered Design (HCD), Design Thinking & User-Centered Design, Tools for UI/UX Design like Figma, Canva, Adobe XD, Sketch, Balsamiq.

Unit 2

User Research & Analysis

08 hours

UX Research Methods: Understanding User Needs and Behavior, Conducting User Interviews and Surveys, Competitor Analysis and Market Research, Defining User Journeys and User Flows, User Persona  & User Journey, Information Architecture (IA), Wire-framing and Prototyping.

Unit 3

UI Design Principles

08 hours

Design Principles: Visual Design Principles (Color Theory, Typography, Layouts), Creating a Design System and Style Guide, Icons, Buttons, and Micro-interactions, UI Patterns and Design for mobile and web, Designing for Different Screen Sizes (Responsive and Adaptive Design)

Unit 4

Web & Mobile UI/UX Design

08 hours

Web Design:HTML & CSS for UI Design, CSS Frameworks (Bootstrap, Tailwind CSS), Responsive Web Design (RWD) using Flexbox & Grid.

Mobile Design: Mobile-First Design Approach, Touchscreen Design Considerations, Guidelines for iOS (Apple Human Interface Guidelines), Guidelines for Android (Material Design), Web Design vs. Mobile Design,

Unit 5

UX Testing & Evaluation

08 hours

Testing & Evaluation: A/B Testing and Usability Testing, Heatmaps and Analytics for User Behavior Tracking, Eye-Tracking and Click stream Analysis, Measuring UX Success with Metrics (Time on Task, Conversion Rates, etc.), UX Heuristics and Cognitive Load Analysis, Analyzing UI/UX of Popular Mobile and Web Applications.

Redesigning an Existing Application (Mini Project).

Total Lecture Hours

40 hours

Textbook:

1.      Creative Tim, Roots of UI/UX: Learn to Develop Intuitive Web Experiences, Self-published, 2023.

1.      Newbies Guide to UI/UX Design Using Figma, Author: Anthony E. Sanchez, Publisher: Inigi Publishers LLC, Year: 2024.

 

Reference Books:

1.      The Art and Science of UX Design, Author: Anthony Conta, Year: 2023, Publisher: Pearson

2.      Debasish Sarkar, Web and Mobile Interface Design, Oxford University Press, 2015.

3.      Making Sense of UX Research, Authors: Raffaele Boiano & Riccardo Mazzucchelli, Year: 2022, Publisher: Apress

1.      Pawan Lingras and Rucha Lingras, Web Usability: A User-Centered Design Approach, Pearson India, 2017.

Mode of Evaluation:

Evaluation Scheme

 

MSE

CA

ESE

Total Marks

 

MSE1

MSE2

CA1

CA2

CA3

75

150

 

30

30

6

6

3

60

15